“The key is to make the game the thing, make it fun, and the books become secondary... the reward is an excellent book that will flesh out the story of the game.” – Simon Scarrow on Cato & Macro
As Gaming & Technology becomes more sophisticated, so too does the opportunity to tell a compelling story in this uniquely interactive medium. Our panel investigates how well this opportunity is being fulfilled and what’s in store for the future.
Games can be a powerful and profoundly social way of telling an ongoing story. Our panel explores the ways that games – from the growing sophistication of online gaming communities to the intricacies of a drawn-out RPG campaign – open up opportunities for storytelling, and take a look at what’s in store for the future.
Heidi Frost is a long-time proponent
of games as literature and the organizer of Dubai Writers' Group, which offers
support to professional and aspiring writers alike to improve their writing.
Omar Ismail is no stranger to telling stories in games – he is the founder of the Gulf Roleplaying Community, a diverse 450-strong community of tabletop gamers.
is the author of the Eagle series of books, whose heroes Cato and Macro are now stars of their own game.
Keith Stuart is the Guardian’s Games Editor and has spent 20 years observing the evolution of Gaming & Technology, design and storytelling.
Language: English, with simultaneous Arabic translation